Open Source and Communism – Why it makes no sense

Throughout the dealings between the open source community and the rest of the world an often quoted point of view is that, that open source equals communism and/or socialism. It’s a blighting accusation that gets a luke-warm reception on both sides, partly because the open source way of thinking in some aspects could be said to contain communist aspects, and in other areas not. Nonetheless it has become a knee-jerk reaction for any staunch capitalist to rip on open source using the C-word if it happens to instantiate itself in a fashion which could seem detrimental to the capitalist way of thinking. In the following I will elaborate on the fallacy being committed in regards to such misnomers; the notion does not pertain to open source only, indeed it is a fallacy committed on a daily basis by anyone who put their personal inclination and agenda above the desire for truth and objectivity. My ramblings may seem tautological to you, if they do then all is well and good, I salute your honesty, however worthless such a salute may (and should) be. On the other hand some people seem to believe that their own oppinion hold equal, if not greater, value than objective truth; a strange lemming-like behavior that does not seem to provide anything constructive than the placebo-effect of believing one is right.

Humans in general hate to be wrong, let’s not deny it. In a world where success is no longer measured by how many mammoths you have brought home from your hunting-trip, and everyone can communicate instantly with each other via technology, the veracity of claims have attained a status as the ultimate trophy for humanity. This is all well and good, after all truth is an absolute about which we can all agree is a desirable thing to attain. However, there exist those who would seek to exploit truth for their own gains, and leverage their private knowledge against those who are ignorant of the truth to attain praise. This notion of exploiting others through superior knowledge is nothing new, indeed human history is rife with instances of smart people screwing over the less intellectually inclined. What has changed though, is the way that this process is carried out. In old times, priests and oracles could use their superior knowledge of astronomy to call upon solar eclipses (at specific times of courses) to sway the public into submission. Today this is less likely to be the case; people have become smarter, if someone postulates the incredible, it is fairly easy for the individual to either check the veracity of this persons claims, or point to an element of the claims and say “prove it”. Logic and reason seem to have become a household ability which everyone touts, but alas, the rhetoric with which to delude people has become equally advanced in place.

Let us disregard the fact that software and material goods are two very different things for a moment. If I share my software, then I can copy it indefinitely without ending up with less software; if tried the same with a block of butter, I probably would not be as lucky, which is arguably a major contributor to the shortcomings of communism in history. Take for instance the accusation which open source adherents repeatedly must answer to these days : “open source is communistic”. The problem with this statement is that people who utter it most likely does not have a comprehensive knowledge of what communism is in its entirety (not even I would claim a feat as grand as that). Rather, in this day and age, uttering this sentence is simply a badly hidden declaration of ones own political stance, which in this case would be that of a capitalist or a liberal, and an attempt to tie the negative elements of communism as we historically know it to the person spoken to. So when a person says “open source is communistic” he most likely does not mean that open source is an ideal in which people share their creations freely in order to modify them and make them better for the good of the community, which is a communistic ideal; rather he most likely thinks that open source will erect Gulag-camps and silence political opposition if allowed to run amok. In logic this way of reasoning is one part of the fallacy termed as the relativistic “if-by-whiskey” fallacy. Whiskey can have negative connotations as well as good ones, depending on what angle you view it from, however, attacking whiskey solely from the point of view that it’s a bad thing does not embody the whole debate about whiskey, much less says anything about whether or not whiskey is good or not. It is simply nothing but people shouting “Boo!” and “Hooray!” against each other, and very little of any value has ever emerged from that. If you apply this to the open source argument, then it is no longer a question of whether open source is communistic or not, it is a question of whether the proponents and opponents on both sides of the “if-by-whiskey”-constellation are right in their claims. Is open source an ideal in which people share their source code for the benefit of the community, definitely yes. Is open source trying to erect Gulag-camps and silence political dissent, absolutely no.

My big question here is, why even drag communism into the debate? As demonstrated it holds a double-meaning depending on the point of view, and serves no other purpose than to muddy up the waters, and throw the discourse into an emotional disarray. Any debattant, no, any human, should be able to identify this horrid way of side-tracking a perfectly valid debate about the relevance of open source, and, on a greater scale, everything else for that matter. The “if-by-whiskey”-fallacy has become the most misused fallacy in the world today, a world in which humans mistakenly has begun to think that their oppinion matters even when hard evidence exists that contradicts their oppinion. In concordance with this, it has become every humans job to chain their inclinations and gullibility in favor of their duty to crystallized and verifiable truth.

So, if someone ever asks you “is open source communist”, and they don’t seem like the person who would be permeable to logic, you shouldn’t answer “yes” or “no”, you should smack them on the cheek for asking a stupid question, or simply ignore them. If you do not understand logic, if you have nothing but an unfounded oppinion, why should you warrant an answer in the first place?

Published in:  on March 23, 2008 at 7:56 am Comments (5)
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Wiki til Hypermedier og Web

Her er et link til wiki-siden som en del af en obligatorisk opgave i Hypermedier og Web. Siden skulle have heddet “H&W Wiki” men blev åbenbart forkortet til “HW Wiki”. Vissevasse det går nok.

http://editthis.info/hw_wiki/Main_Page

Og så lige et lille bidrag til dansk wikipedia vedrørende den generelle populations opfattelse af anime i 80′erne :

http://da.wikipedia.org/wiki/Anime#Popularitet

Published in:  on March 12, 2008 at 8:36 pm Comments (1)

Workshop Noter

Curbball

Lørdag 1/3 afholdt vi workshop i samarbejde med et par “tilfældige” århusianere.
Denne workshop skulle tjene til at få udefrakommende input og en mere brugsorienteret vinkel, samt at konvergere projektets fokus.

Nedenfor præsenteres noter taget under workshop og med blå defineres svar på de overvejelser vi har gjort os.

Hockey/Pingpong

  • folk mødes specifik for det
  • Der bruges meget tid på spillet

Vi blev enige om, at det at mødes udelukkende for at benytte opsætningen, ikke var tilsigtet og at forlænget brug vil tjene mere som forstyrrelse for andre end oplevelse for brugeren. Dette er også en begrundelse for ikke at benytte noget pointsystem idet dette kun vil tjene til at forlænge brugen mod det utilsigtede.

Skal banen repræsenteres så det gøres lettere at opdigte mock-regler?

Det handler om at finde den balance mellem for kort og for langt brug. Vore testpersoner foreslog brugen af mock-regler ville være en naturlig reaktion fra legeren idet han ved udforskningen af opsætningen, naturligt vil forsøge at danne sig et virkelighedsbillede (forsøge at forstå hvordan opsætnignen virker).

  • Skal der være 2 personer?
  • Hvor stor skal banen være?
  • Hvordan indretter vi banen så legerne kan orientere sig i forhold til de regler de opsætter?
  • Hvordan sikrer man at legerne ikke går ud fra at der er et kanonisk regelsæt?
  • Hvordan hjælper man legerne med at definere “mål” på banen?

Det bør ikke være nødvendigt at der skal være mere end 1 person. Dette set i lyset af at det ikke er meningen at skulle samle sine venner for at gå ned til opsætningen. Banens størrelse skal defineres ved opmålinger, men skal være stor nok til 2 personer skal kunne bevæge sig frit rundt på den, uden fare for at støde sammen. Vi fik input fra workshop om, at det at finde en måde at præsentere banen på en sådan måde at skabelsen af mock regler (spille mur/brug af mål/pingpong osv) forekommer naturlig på en sådan måde, at der heller ikke lægges op til at der er et prædefineret regelsæt. Dette vil vi forsøge at løse ved at inddele banen i segmenter som ændrer karakter ved interaktion med bolden (lyser op/udfyldes) som illustreret nedenfor. Banen har vi gjort aflang og med et ulige antal felter på den korte side, for at gøre det mere oplagt at aftale målfelt mm.

Baneinddeling

Hvordan opfører bolden sig når der ingen mennesker er?

  • Forsvinder bolden eller bevæger den sig af sig selv?
  • Skiftes banens visualisering mere gennemgribende? (logo/reklame/noget helt andet)
  • Hvordan aktiveres bolden af legeren

Bolden skal reagere på kollision med en bruger. Denne kollision vil ændre boldens retning på samme måde som fx pong.

  • Hvordan reagerer bolden når den rammer en væg

På samme måde som ved kollision med bruger

  • Skal boldens hastighed være konstant eller ændres ved interaktion?
    • Skal dette defineres af om legeren bevæger sig eller står stille?
    • Skal der være en maximum/minimum hastighed?

Brug af lyd?

Vore workshopgæster mente ikke brug af lyd overhovedet i opsætningen ville tjene noget formål. Modsat mente de det ville tjene til unødige forstyrrelser.

Published in:  on March 7, 2008 at 10:18 am Leave a Comment

Storyboard Script

Vi starter tirsdag d. 4/3 med at snakke om storyboards i forbindelse med denne uges delopgave.

Først skal vi finde på et repræsentativt scenarie:

1 person:

  1. Passerer feltet og ser dette i idle form (Kantfelter lyser op i sekvens, bolden farer vilkårligt rundt på pladen eller et helt andet billede vises (reklame måske)).
  2. Han træder ind på pladen og interagerer med bolden (stiller sig i vejen for bolden eller bolden genereres fra spilleren når han træder ind).
  3. Han interagerer med bolden et par gange og kigger sig søgende omkring for at se hvordan opsætningen virker.
  4. Han fortsætter ikke interaktionen men går videre.

2 personer:

  1. To personer kommer ud af en butik og ser opsætningen i idle form.
  2. Een af personerne kender til opsætningen. De går hen og interagerer med den et par gange.
  3. Den person som ikke kender opsætningen begynder at se sig omkring for at finde ud af hvordan det virker. Den anden person ser dette og påpeger kamera/tracking.
  4. De opdigter hurtigt et par mock regler og fortsætter interaktionen inden de fortsætter
 Utilsigtet brug:
  • Voksne som “parkerer” deres børn ved opsætningen mens de shopper
  • For mange mennesker til at bolden kan interageres med
  • Personer kommer ned på pladsen udelukkende for at benytte opsætningen (bruger den længe)
Published in:  on March 4, 2008 at 12:08 pm Leave a Comment